Bru-Master

Work Hard. Party Harder.

Bru-Master Game Design Document: Work in Progress GDD

At the time of writing this, Bru-Master has been in development for 1 month, and I am so proud of what I have accomplished so far. Bru Master was conceived by myself and my roomate, who are both huge fans of early 2000s split screen trick based games like SSX3. We decided to make our own party game for the Xbox, which resulted in Bru Master. This has been a huge passion project for me and has eaten up nearly all my free time in the Fall of 2025, as I have been the lead dev and only artist on this project. By managing my trello goals, and using ai tools to boost my coding effeciency, I have managed to nearly finish the gameplay prototype in 1 month.

Our main goal here is to have a playable split screen version of the game by Halloween 2025 to unveil to all of our friends. After that we would like to pitch the project to publishers, in hope to gain funding for taking the game to the next level and publishing on all platforms.

Role: Designer, Artist, and Programmer

Contributions: I designed Bru-Master from scratch, built the prototype myself, created all assets used,
and created the sound effects using Chiptone.

Tools: Unity 2D, Aseprite, Chiptone
Link: Play Bru-Master on Itch.io

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