Mojave Massacre



Who's Feelin Lucky? Mojave Massacre is a top down shooter set in the world of Fallout New Vegas.

My Contributions

1 / 3
I created an ultra violent combat system that currently features a revolver and a shotgun. The revolver allows you to use a VATS/Deadeye hybrid mechanic that locks onto up to 6 enemies at once. I applied my knowledge of game feel to create very juicy combat systems like my gore systems and knockback.
2 / 3
I created a dialogue system that harkens back to Fallout 1, featuring branching dialogue options and a focus on player agency. I had a ton of fun voicing characters and NPCs
3 / 3
I created dungeon levels that feature audio recordings akin to Resident Evil. Piece together what could've gone wrong in the vault dungeon to unlock new weapons like the shotgun.



Role: Solo Developer (Art, Design, Programming, Voice Acting, Sound Design)
Tools: Unity 2D, Visual Studio, Aseprite, Audacity
Link: Play Mojave Massacre on Itch.io

Key Takeaways:
I created Mojave Massacre because I HATE the Fallout New Vegas level editor, and needed to implement a level design I made for a class. To do so, I designed and developed the entire game from scratch, which was a huge undertaking but also a very rewarding experience. This was completely optional and I think a major testament to my willingness to learn, hone my skills, and just make games for the hell of it.

This is the first large solo project I have ever worked on. I learned so much from this project, and so many skills will be used on future projects. I taught myself how shader graphs work in Unity, how to use Render Textures to make a Hotline Miami-like blood system, and refined my dialogue code from old games. At the time of writing this, I am 2 weeks into this project and I have big plans for where I want to take this project.

I have streamlined my workflow drastically since starting Mojave Massacre, with the ability to crank out tilesets in minutes, debug code with ease alongside Claude, and comprehensively track my bugs in Trello with screenshots and steps to replicate them. I am so happy to see how much my skills as a developer have improved in the first year of my game development career.

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