NEON CYBORG MASSACRE
One cyborg. Endless fiends. No exit.
NCM was made in 40 hours for a weekend long game jam hosted at RIT by myself and partner Jake Wardell. It is a top down horde survivor game centered on Cyber Joe, a lone cyborg who
must take down infinite hordes of cyber fiends. As the artist, I spent the bulk of the weekend creating our tileset, spritesheets, and mapping out the level design.
I also worked hard with Jake to map out each tier of our branching upgrade tree, featuring upgrades for your gun, sword, dash, and health.
I can't believe we were able to cram so much passion, effort, and code into only 40(ish) of development. This is one of my new favorite projects, in terms of gameplay and art.
After the jam ended, I have worked hard on our combat design to really polish it up. I have added new enemies, a new dash-strike ability, the oil bomb grenade, and really focused on improving the game feel of our combat and movement systems.
By applying many things I have learned from my studies and the book "Game Feel" by Steve Swink, I have really taken this game to a new level.
Role: Designer, Artist, Voice Actor, and Programmer
Contributions: I made all the assets used for NCM, and coded some major scripts like the enemy AI, audio systems, item spawning, gore system, and the game manager.
Tools: Unity 2D, Aseprite, Chiptone, Audacity
Link: Play NCM on Itch.io